Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts
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To X-Men Or Not To X-Men, That Is The Question

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In this week's installment of "Charlie played a game so now he's going to rant about it," I analyse my play-through of X-Men Destiny. The short version is that there's not much to it, but you're not here for that. Well maybe, but you should read on anyway.
               
So growing up, I was a huge fan of the X-Men, especially Jim Lee's blue and gold run on the team. Remember that 90s cartoon that was based off of it? Where Cyclops's hair was constantly groomed by the same person who did Fabio's, Beast was not quite a full-on walking cat, Gambit and Rogue were a couple and everyone and their nana hated Jubilee? Oh those glorious X-Men days, I never thought I'd see the X-Men done justly in the media ever again. On the contrary, X-Men: Days of future past came out and it blew my expectations for the Marvel universe out of the water. That being said, I was in a mutant funk, I wanted more, I needed more. It's been too long since I've played the likes of X-Men Legends 2 or even the more recent Wolverine: Origins which wasn't half bad. Unlikely as it was, I came across X-Men Destiny at my local TRU for ten dollars and figured it was worth a shot.

For the most part, X-Men Destiny just barely met my expectations. It's got a lot of good concepts and ideas but just as many flaws. The game chiefly focuses on the concept of choice. The problem is, there aren't many choices you can make and the choices you do have don't really affect the story or gameplay much. Initially, you start the game off by choosing one of three original mutant protagonists: an American muscle-brained Colossus rip-off, an introspective tattooed anti-hero or a scarf wearing Japanese gal for you anime fans. After you choose your would-be hero who doesn't affect events in the storyline other than some dialogue, you discover your powers and choose yet again amongst three of them. The Obsidian power was my choice for my quarterback hero. As you progress, you have only two other main choices, whether you're an X-Men or a Brotherhood member and whether your mutant powers are more offensive or defensive. That's it! That's all there is in your choices and yet again, it doesn't affect anything. It changes your gameplay slightly and who you get your missions from but otherwise nothing. It's pretty disappointing especially considering the amount of people who want to re-imagine themselves in the X-Men universe. Well, this isn't the game for that.
               
Incidentally, those powers that you get have such unspectacular effects that they feel super underwhelming, on top of the lack luster use of the "X-genes" you pick up that allow you to borrow other powers from well known mutants and you've got zero reason to cycle through any of them. The final form of the Obsidian is an ability that allows you to transform into a giant crystallized titan. It sounds great, feels awful and plays even worse. Honestly, Silicon Knights, what were you bloody thinking? Furthermore, since we're on the topic of gameplay, using your mutant is pretty awkward. The controls are well mapped out but nothing feels responsive. I constantly feel like I'm hitting no one while mashing the standard attack button, the specials don't come out when I need 'em, the game chokes when you use anything flashy (if it comes out). At least you only suffer for a few hours. The game lasts anywhere between five and six hours which was a relief. You know what? Writing this review has made me realize that I like this game even less than I thought. The only redeeming quality of the game is their choice of supporting cast. It was really nice to see Pixie, Caliban and Northstar alongside better known characters like Wolverine, Magneto and Mystique. Generally, their models look pretty good too. However, they're all pretty pointless and you come across them at random moments in the game. It almost feels like whenever you enter a battle area, there's a mutant there just fighting without a purpose other than fanwank. The story wasn't bad but also non-spectacular.


I initially planned to end this rant by saying that it was a fun journey for a ten dollar game. Now, I'm thinking that you all should just watch some videos online, see your favorite mutant rendered in 3D and move on. It's not worth it, even for a die-hard X-Men fan. There was potential here but it was utterly squandered by poor design. Maybe in a few years we'll get the mutant game we always wanted with all the customisation options we want, 'till then. This is Charlie telling you to save yourself from torture and go play Disney Infinity. Do it!

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The Second Coming - inFamous: Second Son Review

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Since Adam was nice enough to lend me his copy of inFamous: Second Son, I figured I’d do a small review and give my thoughts on it. I’ll try to leave any spoilers out, and FYI, I played on normal difficulty.

So to begin, you play as Delsin Rowe, a native/Amerindian man of the Akomish tribe. Delsin goes about doing petty crimes, while his brother Reggie (a police officer) pesters him continuously about it. Long story short, a truck crashes near the Akomish reservation, and some criminals escape. You end up saving one of them and accidentally grab his power – smoke. You also end up meeting the antagonist, Augustine, who has the power of concrete. She is head of the D.U.P. (Department of Unified Protection) which is tasked to rid the streets of Seattle from “Bio-Terrorists” – aka people with powers, such as Delsin. 

Augistine has the bitch-face down pat

Smoking Hot Positives
The storyline is presented effectively and allows the game to flow nicely. It’s nothing overly complicated and is rather satisfying in its simplicity. The characters you meet feel fleshed out and allow for a smooth progression of the story. I find that many games have iffy moments in storytelling, but not so in Second Son. A second playthrough of the evil or good side (whichever you didn’t pick first) is probably warranted because the story is different. Characters’ feelings for you change – I’ve only just begun to play as “evil” and I can already tell there’s a difference.

Graphically-speaking, this game is top notch. Being an open world game could have its problems, but the problems I see in this genre are minimized. Pop-in of cars or people happened maybe once or twice through my first playthrough. Frame rates stay very steady; I believe reports show it hitting 40-45 frames per second and dipping to about 25-30 during busy scenes. All of this allows for smooth, seamless gameplay. Personally, I only experienced very minor slowdown at most 5 times throughout the game. Boss battles ran perfectly, so gameplay was not really affected.


Intense action aside, taking a step back to explore has its merits. 1080p games sure do look good, infamous being a prime example. I loved stopping to look at the skyline or the great rain effects.

Gameplay doesn’t stray too far from the rest of the series. You choose which powers to learn as you collect more blast shards, just like the last two inFamous games. You get multiple powers, so this allows you to vary your play style, unlike in the previous titles of this series. Besides story-based missions, you can foray into enemy territory and rid zones of the enemy.

Concrete-Crushing Negatives:
So I get it: you’re supposed to use your powers to defend, attack, and climb buildings, but I just felt that regular climbing (without powers) was half-assed.  I’ve come to appreciate Assassin’s Creed’s climbing mechanics, and as such, it’s a gold standard when it comes to climbing. Hell, how about Uncharted? The climbing mechanics were just fine; and correct me if I’m wrong, but aren’t Sucker Punch and Naughty Dog buddies? They should have sought after some helpful tips from Naughty Dog.

Each area (called district in the game) has something called a District Showdown: a final fight in the area, you could say. The fights brought nothing original, just a horde of troops you’ve seen before. I feel like this was a missed opportunity, as it would’ve been nice to see some original mini-bosses show up.


On a minor note, sometimes I just wish there was a cover system. Again, I know I’m supposed to use my powers to evade attacks, but sometimes there just seems to be well-placed obstacles—obstacles I could have used to my advantage. There’s no way to cover, and no real cover animation when you stand behind a tall enough obstacle.

Final Thoughts
The pros vastly outweigh the cons for Second Son. The game is really fun, has some replay value, and is generally a step in the right direction for the series. In reality, my problems with the game are forgettable and minor.

Moreover, it’s the first game any PS4 owner should check out. It’s not really “next-gen” in some senses, but it sure looks gorgeous.


Random Thoughts
Sucker Punch has some good sense of humor. My favorite line from an NPC: “I have a Delsin tattoo on my ass”.

I liked the cover song of “Heart-Shaped Box” at the end credits of the game.

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No Gods Or Kings. Only Man.

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No Gods or Kings. Only Man. This is the motto of Rapture, the city built by Andrew Ryan and quite possibly one of my favorite video game environments of all time.  This is the city where you start the amazing adventure that is the BioShock series. I think it’s safe to assume most of you reading this are seasoned gamers and have played these games but if you haven’t, you’re doing yourself a great disservice.

Irrational Games has taken their creative concept and turned it into a work of art. The gameplay itself in the BioShock series isn’t mind blowing or out of this world: it’s simple but difficult. Simple in the sense that it’s your basic point and shoot FPS game but difficult in that you’re left with limited resources (lack of money to purchase ammo and upgrades) which makes defeating the tougher foes near impossible to do at times. The combination of dual wielding weapons and plasmids gives you a nice variety of ways to destroy your enemies. Plasmids also allow you to take advantage of your surrounding environment. For example; the Electro Bolt plasmid from the original BioShock gives you the ability to damage multiple enemies if they’re standing in water. Campeau explains what I’m talking about in his last post.  The gameplay isn’t what draws you into these games; it’s the gaming experience as a whole. The music, the art-deco themed rooms and the old school classy vibe these games give you is just remarkable. The series provides the player with all the anticipation and anxiety you get from a horror genre without actually scaring you (aside from maybe a handful of confrontations).The shadowy landscapes and eerie music choices make for a very nerve wracking atmosphere. For those of you who follow Adam on Twitch and have seen him stream gameplay of Outlast with me screaming like a child in the background, you can guess I don’t do well with terror.


I’ll warn you now, if you haven’t played either of BioShock Infinite’s "Burial At Sea" DLCs, tread lightly: my analysis will be covering the ending to Episode One and various gameplay elements in Episode Two  

I recently got the chance to dive back into Rapture when I downloaded “Burial at Sea Episode Two”. I had a lot of trouble with the first episode because the whole thing felt really rushed through development. There were tons of glitches and random hints were frequently popping up for no reason. This was not the case with the second episode. The first episode had me stuck at the end of a chapter because of a glitch that wouldn’t prompt Elizabeth to crawl through a vent to unlock a door for me. I had to restart the whole chapter and it finally worked. The ending of the first episode was pretty mind blowing, which is pretty par for the course when it comes to anything in the Infinite series. 

*SPOILERS*. Booker DeWitt/Comstock gets impaled by a Big Daddy while he’s trying to save a Little Sister named Sally. I’m pretty sure she’s supposed to be his daughter but all of these alternate universes kind of skewed my understanding of the story lines a little. *SPOILERS*.

I wasn’t a huge fan of this short and hurried DLC, but I was happy to be back in Rapture. Episode Two was infinitely better though. It took me maybe 3 hours to get through to first one but the second one felt almost like a whole extra game;  I got at least 6-7 hours out of the second episode. I’m normally not the type to buy DLC but my brother bought me the season pass for my birthday last year and I’m pretty happy he did.


In Episode Two you get to assume the role of Elizabeth. She is much weaker than any other playable character from the series and the whole episode turns into a stealth game because you’re not strong enough to take on hordes of splicers. Typically, I’m not a stealth-mode enthusiast but BioShock made it work for me. My main issue with stealth games is always sitting there and waiting for your enemies to come to you so you can knock them out from behind. In Episode Two, you have the ability to take out enemies without having to wait to sneak up on them because of a crossbow that holds multiple ammo types like tranquilizer darts, noisemakers and knockout gas. When you encounter a larger group of enemies you can pull them all to a certain location, using the noisemaker ammo, and knock them out with the gas bolts. You also get a bunch of regular weapons (hand cannon, shotgun, radar range, etc.) but ammo is pretty scarce.


If you really want to enjoy this DLC I highly recommend you replay the first BioShock. The whole episode is spent figuring out how the revolution in Rapture originally happened, how they bonded Big Daddies to the Little Sisters, and how Elizabeth is a key part to the whole thing. It revisits all the old characters from the first game and I found myself forgetting who they were since I originally played BioShock back in 2008. After the game was over I had to look up different fan explanations to figure out what the hell I just witnessed. The whole thing is just one mind twisting wrap-up that goes all the way back to before the first game.

Unfortunately for us BioShock fans Irrational Games is shutting down and we may never see another one of these fantastic games again. I hope you enjoyed my pseudo-review of the series and if you haven’t played these games, you’re missing out and it’s time for you to visit Rapture.

"I am Andrew Ryan, and I am here to ask you a question. Is a man not entitled to the sweat of his brow? 'No,' says the man in Washington, 'it belongs to the poor.' 'No,' says the man in the Vatican, 'it belongs to God.' 'No,' says the man in Moscow, 'it belongs to everyone.' I rejected those answers. Instead, I chose something different. I chose the impossible. I chose... Rapture. A city where the artist would not fear the censor. Where the scientist would not be bound by petty morality. Where the great would not be constrained by the small. And with the sweat of your brow, Rapture can become your city as well."
―Andrew Ryan

Later Days.