Showing posts with label List. Show all posts
Showing posts with label List. Show all posts
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The Beauty of Turn-Based Combat Done Right, Pt. 2

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It’s only fitting to be critical of things you hold dear. At least that’s my thinly veiled rationale for why I consider myself to be a horribly demanding JRPG enthusiast. I torture myself by playing almost any JRPG I can get my hands on, but often label my experiences as resoundingly mediocre.

Sadly, combat is generally worse. Turn-based RPGs (among my favourites in the genre) are particularly notorious for their static or inorganic presentation of visual information and feedback, with one side waiting to be assaulted before being able to strike back. Thankfully, I’ve come across hidden gems whose dormant depth is elevated by thoughtful cinematography and fluid animations. In part 2 of this 2-part series, I continue to outline what makes some of the genre’s best combat systems so great. This week I move into the obscure, and delve into some great oldies.

Legend of Legaia

Legend of Legaia has aged quite poorly. The game’s once cutting edge graphics are now crude 3D sprites that do Minecraft justice. Thankfully, the game’s combat is wonderful, even today. In order to attack enemies, the player chooses between high, low, weapon and magic attacks, which can be strung together similarly to certain fighting games. Interestingly, certain combination strings create special attacks.

The genius of this system is that it forces a player to impulsively chart out various combinations, in the hopes that stabbing a bee three times and then kicking it will also trigger a twirling fire uppercut.  Also noteworthy is how diverse these special attacks are, which goes a long way to alleviating the monotony of fighting the same common enemies over and over again.



Shadow Hearts: Covenant

Shadow Hearts: Covenant introduced a combat mechanic known as the Judgement Ring, which requires players to time a number of button-presses along a ring prior to attacking and negotiating price deals when shopping. Interestingly, some of the Shadow Hearts team were involved with the development of Lost Odyssey, which had a similar, if simplified, ring system present in their combat as well. I imagine that this ring is analogous to the torrent of emotions that flow through our minds prior to making a decision or engaging in some activity requiring a degree of our dexterity. It helps me to sleep when I over-intellectualize good game design.



Xenosaga Episode II

Ah the black sheep. Her burly wool is filled with sharp and pointed opinions that common enemy encounters should walk the line between obscene difficulty and carefully rendered attack strings that enable you to fell a series of enemies in several well thought-out combat attacks. It’s a dogmatic combat system which refuses to allow players to approach encounters any other way other than the single way required to defeat each enemy. What’s more, each character’s attack combos are imbued with particular properties, forcing players to constantly shift their party often during each combat scenario.

Needless to say, many people did not enjoy poor Xenosaga Episode II, and especially despised its combat. I am not one of these people. I felt that the game’s rigid system was refreshing. Combat encounters were more about trying to identify enemy weaknesses, and then exploiting them. In this way, first time encounters with new enemies lent themselves to a tense feeling of anxiety, similar to how I felt while playing Demons’ Souls. Also, the choreography used to telegraph attacks was splendid.



Final Thoughts

I’ve just covered six RPGs whose combat systems remain shining examples of turn-based combat done right. Each is refreshing in its uniqueness, as well as outwardly dynamic. My advice: in order to get the most of each, I urge you play them all at once. 

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The Beauty Of Turn-Based Combat Done Right, Pt. 1

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It’s only fitting to be critical of things you hold dear. At least, that’s my thinly veiled excuse for why I consider myself to be a horribly demanding JRPG enthusiast. I torture myself by playing almost any JRPG I can get my hands on, but often label my experiences as resoundingly mediocre.  What’s that you say? The world is on the brink of social and economic collapse and only my group of 13-year old amnesiacs can save it? And the best way to accomplish this feat is by inexplicably approaching and engaging in conversations with strangers, and accruing riches by ransacking village homes and talking to their dogs? The genre is silly and bloated by so many tropes that a part of me dies every time I see one spring to life in yet another pre-industrial world whose basis for religion, art and culture has flourished from one of four crystals.

Sadly, combat is generally worse. Turn-based and tactical RPGs (among my favourites in the genre) are particularly notorious for their static or inorganic presentation of visual information and feedback, with one side waiting to be assaulted before being able to strike back. Thankfully, I’ve come across hidden gems whose dormant depth is elevated by thoughtful cinematography and fluid animations. In part 1 of a 2-part series, I detail what makes some of the genre’s best combat systems so great.

Front Mission 5

The Front Mission series is generally distinguished from its contemporaries for leaning quite heavily on its tactical bend, at the expense of its light RPG mechanics. In fact, Front Mission is not traditionally even considered an RPG; though I’m somewhat lenient using the term myself, and thus include it within the genre.

Your party consists of Wanzers, predominantly bipedal mecha that can be completely customized, similar to the Armored Core series. Whenever a party member attacks or is attacked by a foe, the camera pans in to a scene of the two Wanzers attacking one another. Front Mission 5, one of the most recent entries in the series, takes things a step forward by introducing links, a system which enables allies and enemies within range of the selected attacker to participate in combat too. Combat skirmishes feel busy and dynamic, but are grounded in a turn-based design. It’s brilliant, frankly.



Resonance of Fate

I assert that Nolan North’s singular purpose in life was to play as Vashyron, a blond devil may care mercenary who’s day-to-day involves attacking mutants and dressing like Ryo Hazuki from Shenmue. Also, the combat in Resonance of Fate  is stunning. Each of your three party members takes turns moving along a single line while building up an attack metre, enabling them to shoot at enemies. Each party member can equip handguns, machine guns, or grenades, with each serving a very specific role in combat. It’s a droll explanation for arguably the most stylish combat system in the genre:



Valkyrie Profile
There’s a poetic beauty to how Valkyrie Profile’s combat plays out: the player attacks enemies by using four party members, each of which is assigned to one of the PS1/PSP’s four face buttons. Its simplicity and innovative approach to combat both hold up really well, even today. Much of the system’s depth lies in its ability to allow players to time their attacks, cascading one party member’s animations into another’s so as to maximize damage:



Tune in next week, where I’ll discuss three other JRPGs whose turn-based combat systems are marvellously entertaining. Or don’t, and live the rest of your meaningless and dynamic life in ignorance. 

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My Top Upcoming Games‏

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To be honest, I still haven’t been giving the PS4 much love. With the exception of the free games I get monthly on Playstation Plus, I’ve barely bought anything besides a few downloadable games.

I feel like all of that’s gonna change very soon. Here’s a few games coming to PS4/Xbox One that I can’t wait for.

Games Tell Tales

I’m probably the only gamer on the face of this earth who has not played The Walking Dead: Season 1. Regardless, the game’s available for pre-order on Amazon right now for $29. Yeah, that’s probably very steep for many PC gamers, but again, I really wanna put my PS4 to good use, so why not with an already critically acclaimed game?


Speaking of Telltale Games, there’s also The Wolf Among Us, for $30. I won’t go into much detail on this one because people are gonna start thinking that I’m a Telltale Games fanboy.

Cry Far

Okay, moving on to games that aren’t already out yet. Far Cry 4 just looks impressive. I already preordered it for $50 tax-in, to sweeten the deal. Having missed Far Cry 3, I feel like I’ll be even more amazed with the game. The villain, Neymar Jr Pagan Min, will probably be the main draw to the story. With a planned release of November 18th, I’m just gonna have to sit here and wait.


Knighting The Ark

I’m gonna be honest here and say that I have not put much time into the Batman franchise last generation. I ended up getting bored with both games, and they sat on the sidelines while I paid more attention to other games. This time around, I vow to give Rocksteady and their franchise the attention it deserves with Batman: Arkham Knight. Again, I already preordered it, and with a slated release of 2015 (sigh) I’ll be waiting quite some time but I’m pretty sure it’ll be worth it.

Honorable mentions:

- Destiny. Everyone wants it, but I want to wait and see what gamers say about it once it’s released.

- Hotline Miami 2. I’m afraid that it’ll play it too safe…It’ll probably be a day one purchase anyway.

- Call of Duty: Advanced Warfare. I’ve avoided the franchise since the first Black Ops, but Kevin Spacey.

- Kingdom Hearts III & Uncharted 4: A Thief’s End. Um, well, nobody knows much about either anyway, but these 2 franchises pretty much made me buy their respective consoles (PS2/PS3).

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Hunting For Classics

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When I used to work at a local Microplay here in Montreal—Microplay being something similar to a Gamestop, but also with video game rentals—I used to pick up every single used classic game I could get my hands on. Picking up games like Secret of Mana and Chrono Trigger, in the box no less, was awesome. Along with buying gems from Microplay, I did play around a bit on eBay, but as many games as I bought and added to my collection, there was still a few to this day that I would love to have a look for again.

Alundra
The first Alundra for the PS1 is supposed to be fantastic. Like many games of the generation it was 2D-sprite based, and it was suppose to play and feel sort of like a Zelda game/ Secret of Mana. The reason I even ever heard about this game is because I had picked up Alundra 2 for the PS1 as a kid way before I ever started collecting games. Alundra 2 is actually not that great if memory serves. They changed the graphics from 2D to 3D, removed any semblance of an RPG from it and turned the game into this sort of sub-par, level-to-level action-adventure game. I remember having fun with it as a kid, but considering how much praise the original gets, I'm a little sad the second one just isn't quite as good. In any case, I would still be interesting in adding this game to my collection.


Valkyrie Profile
This is the game that got away. When I was a kid, Videotron (which is like a French Blockbuster in Quebec) used to sell their old PS1 games they used to rent. I got games like Front Mission 3, and Suikoden 2 like this. One day, there was Valkyrie profile for sale, but I was a broke kid and it was $45. Having no knowledge of its actual worth at the time ($200+), I just couldn't justify the price...I know, stupid kid! Anyway, with the fact that you can now buy this game on the PSN for like 10 bucks, I'm sure the price of the original disc has come down pretty hard and I would still love to have this game in my collection.


Brigandine
Last up is this incredibly obscure strategy game called Brigandine. To be honest I have absolutely no idea what this game is about and I remember Sean and I coming about this game on eBay when we were searching for titles. I'm pretty sure Brigandine is a turn-based strategy game, and with both of us having a strong fondness for games like Final Fantasy Tactics at the time, I tried pretty hard to purchase this game. Of course I was constantly beaten out by other online shoppers. At one point I forgot about it and just dropped the game. As I said, I have no clue what to expect from Brigandine, and it's one of those games I would still consider buying while never looking it up just for the fun of it. One day; one day.



This list represents games which I’ve attempted to buy and have since failed. They are my white whales so to speak. That said, I have cooled off quite a bit when it comes to collecting old games. I still buy quite a few new ones of course, but who knows, maybe I'll get the eBay itch again one day and continue to add. Do you have a game that forever eludes you?

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It's My Birthday, Here Are My Wants And Needs, Get To It!

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Friends, Romans, basement gamers, lend me your ears. This week's article is going to be a touch different due to it being my birthday weekend and figured that it would be a good time for a wish list. Recently, a lot of news has been released over the last few months due to several gaming conventions and despite being impressed by a lot of the news, I still found myself wanting more. Several gaming concepts that I have been crossing my fingers to hear about these last few cons simply did not come to pass. Well here they are: Charlie's top five gaming ideas that should come to pass. A tad self centered, but doesn't mean you won't enjoy it.


5. Warcraft
It's been a few years now that I've found myself craving for a new Warcraft game—no, not new expansions in WoW; Not a new graphical engine for Wow; Not a new nothing for WoW—I simply wish Blizzard would get back to their roots and make a fantastic Warcraft RTS. The one thing that Blizzardis incredible at is their lore. Who doesn't love the story of the Horde and Thrall? Who wasn't immersed in Kael'Thas' betrayal? Who didn't love Illidan Stormrage? We all enjoyed the storyline, the world that was built for us. I simply want to re-immerse myself into said world without having to own a subscription and base my gameplay entirely around other people. I want to click peons and have them complain and I want Rexxar to tear stuff up! Make it happen Blizzard.


4. Free Flow System
Free flow system, what a combat system it is. Arguably one of the best and simplest combat engines to hit gaming in a long while. For those of you who do not know what the Free Flow system is, it is the fighting mechanic in the Batman: Arkham games. Why is this on my list? Well, it's great in Batman so why not implement it in other games? Why hasn't a company stepped up and made a fantasy game with this engine? Would that not be the perfect setting for that kind of combat? Imagine your heroic knight facing off against a dozen men and being able to slash at one target to another with the simplest ease, tapping a button for exciting sword counters or deflects and lastly, two-button combos for finishers. The closest I have ever played was the Lord of the Rings: Return of the King game on the Playstation 2 which aimed for a similar stimulating system but not as refined. What are we waiting for?


3. Hyper Japanese Games
I have to admit that in my younger days, I was such a fan of Japan. I love their history, I loved their anime, their culture, etc. This was highschool and now I've graduated university and I haven't really cared for that scene in a long time. I don't sit at my computer watching .hack//sign anymore, I don't play JRPGS for a month straight and I definitely don't claim "waifus" on internet forums. However, I do really enjoy hyper Japanese stereotype culture in games. So what exactly am I talking about? Well, think less Final Fantasy and think more Katamari Damacy. I know for a fact that there's a multitude of these types of games in their homeland. I simply request that they port them over. Who doesn't enjoy bright, colorful, feel-good games? I, for one, absolutely love them. After a long day's work or after just an off day, I don't want to come home and play a Metal Gear or a Zone of the Enders. I want to go completely the other direction and play ridiculous Katamari games or something similar. Yes, I agree, they're mindless games that don't require too much skill to play, but that's what we need. STOP, imagine Dynasty warriors with talking mushrooms and bears fighting intergalactic sushi over a jar of mustard with a huge emphasis on lasers and the color neon-pink? Right? RIGHT? Let's make it happen people.


2. More Couch Multiplayer
So, my '90s brothas and sistas. I cringed writing that, but people of that generation who grew up in sandboxes, wearing overalls and played the Super Nintendo, you'll get what I'm about to exclaim. What happened to couch multiplayer? Do people not get together to game anymore? I definitely do and there's a severe lack of couch co-op. Growing up, the Nintendo, super Nintendo, etc, offered offline multiplayer on nearly all their games. Do you remember the glory days of Battle Toads and Double Dragon? What about the intense sessions of Golden Eye? Do you remember how fun it was to run away from Lu Bu together in Dynasty warriors 3 (when he was broken, as he should be)? It's been nearly a decade since companies have veered away from couch-multiplayer and it hurts. I have amazing memories with my best bud getting angry at one another, throwing controllers, using profanities and well the typical laughter and friendship-goodness. When your closest friends are among the following: A) a comedian and internet personality or B) an angry Russian, then you want to game with them in the same room with a few dozen brews, trust me! Even games such as Anarchy Reign, which should have had couch co-op lacked any such feature. So please, don't ignore it, some of us still prefer it to online multiplayer or to use both in tandem. Don't scrap what a whole generation grew up with.


1. Monster Hunter
What happened to this gem of a game? It got handheld copies and a Wii exclusive? Thank you Capcom for another grand decision. Monster Hunter which first debuted on the PS2, was an amazing and completely unique game. There isn't much of a story presence but the gist of it was that you were a Hunter and you slaughtered beasts to gain money and fame. The game was also pretty difficult and time consuming. You really had to work hard to earn new gear and ranks. It was just overall a great game and I plan to review it eventually. The reason why it's on the list is, as previously stated, it's had really awkward exclusivity and releases. It's either on Nintendo exclusively, a handheld, PC or Japan exclusive. In other words, if you're not in Japan and have Sony's or Microsoft's current system then you're out of luck. The title hasn't gotten a Playstation release since the original and I can't fathom why. It had a rough start but it has spiked in popularity since and there should be no reason to not release it on the big name consoles. Capcom, give me Monster Hunter, I promise to play endless hours of it if you do.

So that wraps it up for me. Let me know what you all look forward to in the future of gaming. Be it a new title of your favorite series or simply a new mechanic. Remember one thing, lasers, neon pink and mushrooms. 

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Local Multiplayer: Having Friends Has Never Been Better - Part II

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Where Were We?

This is the 2nd article of a 2-part piece on couch competitive and co-op games. If you haven’t read part 1 yet you may do so here. If you have then let’s jump back into it!

Gang Beasts! is a 4-player competitive beat ‘em up. It is in pre-alpha and hasn’t even hit Early Access on Steam yet but looks very promising indeed. It is a hilarious competitive game where you play as a humanesque thing that resembles Playdough. The control scheme is awkward and the object of the game is to kill or throw your opponents out of the game.

Everyone shares the same screen as it zooms in and out to fit everyone inside. You can move around, jump, collapse to the ground and raise your arms. Using an Xbox controller, the left and right bumpers control your left and right arms respectively. Tap a bumper button to throw a punch, hold it to grab. You can combine grabs with the X button to lift your opponent above your head which allows you to carry them around to dispose of them. The different ways in which you can kill another player include: dumping them in a fire pit, dropping them in some sort of mulching machine, tossing them into an ocean, throwing them off a moving truck, leaving them in front of a train, etc.


This is a game where the controls are manageable but not fantastically responsive. This is OK though as it really is one of the things that makes this game amusing and exciting. It also puts the rookies and experienced players on a relatively even playing field; Most of the time you will try to do something to be left thinking “This wasn’t exactly what I wanted to happen, but it will do”.

GangBeasts is currently a 4 player competitive game but it looks as though the final release is slated to have a co-op mode as well.

The GangBeasts! pre-alpha is free and available on Desura, it is soon to be an Early Access title on Steam.

Another offline only couch co-op/competitive game which is incredibly simple and pretty fun is Hidden in Plain Sight. It’s a basic isometric 2D game with very basic sprites and gameplay. There are 5 different game modes so I’ll explain the general flow of the game and then go into how each mode differs.

Each game starts with a room full of characters, the majority are NPC’s and some are playable characters. Everyone looks similar and there is no indication of who’s who on the screen. The first thing to do in all of the game modes is to find which sprite you are controlling.

A few of the game modes put hidden players against snipers. The hidden players must walk within the crowd of NPC’s, either collecting coins or killing NPC players. Now it would be obvious if you could see a player kill someone in plain sight, so the game cleverly hides each player’s activity with something similar to a fog of war. If a player kills someone or picks up a coin, a noise is triggered to indicate the event, but visually everything will go on as normal. Coins will only disappear and death animations will only trigger once a sniper pans over the coin collected or the NPC that was assassinated. Each sniper has only 3 bullets to find the target but may mark players who they believe to be innocent.


The game is 4 players and can be all vs. all, or 1 team against another where team sizes are irrelevant.

Hidden in Plain Sight is available on Steam as an Early Access title for $4.99.

Final Thoughts

All the games in this article and the one that preceded it are phenomenal. They provide laughs and cries and create gaming experiences that I haven’t had since the days of my PS1 and PS2 in regards to couch co-op and couch competitiveness. These games invoke some of the best gaming experiences I have had with friends in a really long time. They are not deep and they are easy to pick up and play. They provide hours of entertainment when played in moderation. You may or may not be able to sink hours and hours into each of these games alone but it's simple enough to jump from one to another. I’m incredibly happy that couch gaming is coming back and we are seeing titles being released for pure enjoyment with friends rather than in depth, story-driven, slow-paced games. I’m also glad that the Triple-A titles have bored me to the extent that I went looking for other genres to satisfy my need for fun in video games. If you want a fun time with friends look no further than this list. And if you want to know which title kept me up for hours and hours, it’s SpeedRunners: that game is fantastic and has a ranked online component too.

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Local Multiplayer: Having Friends Has Never Been Better - Part I

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What’s Up

This article is a 2-part piece that primarily focuses on my favorite couch competitive and couch co-op games at the moment.

I’ve always loved competitive gaming. First Person Shooter’s were my entry point, starting with Counterstrike just over 10 years ago along with Unreal Tournament 2004 and Battlefield 2. I played each during a period when these games were introducing new concepts, had large communities and they came packed with content. Nowadays, gaming companies are releasing reiterations of their franchises every year and it’s just tiring—I get bored and can’t actually afford to spend $100 for a full game when I know it’s so similar to last year’s version. Since I’ve found myself losing interest in FPSs and the player bases for my favorites are long gone, I went out on a quest of discovery to find a genre to fill the void at an affordable price point. This fix is indie couch co-op and competitive gaming.

Why You Should Care

Indie couch co-op and competitive games are simple, addictive and, most importantly, fun. They usually are under $15 and provide hours of entertainment. For example, the last few nights I have been playing one of these titles and saying to myself “just one more game...” That started around midnight. The next thing I knew it was 2AM. These games are pick up and play, easy to learn and difficult to master.


SpeedRunnersis a 4-player, fast-paced racing game where you control a character racing around a 2D platforming environment. You can jump off walls, grapple on ceilings and shoot your opponents, all whilst avoiding the stage’s obstacles. Everybody shares the same screen, and the screen follows the player that is in the lead. As soon as someone falls behind and leaves the screen, they are eliminated. Once a player is eliminated, the screen size begins to shrink, making it increasingly difficult for the remaining players to stay alive. All this is going on while you shoot rockets at one another, drop mines and grapple your way to victory.

The game naturally becomes harder when you are the leader because you can’t see what lies ahead, this means the players behind have a chance to catch up while the leader trips and stumbles into objects. This is why it is difficult to master, if you want to be great at SpeedRunners, you have to be incredibly familiar with each level.

Not only does the game have 9 awesome levels, it has Steam Workshop support so that the list of maps is ever-increasing.

SpeedRunners is 4 players and can be played locally or online. It’s currently in early access on Steam and costs $10 but is often going on various sales on the bundle sites.



Oh Nidhogg, the 2-player game which combines fencing, tug-of-war and Tremors, the movie about a giant underground worm.

Each game starts with you and your foe sharing the same screen facing one another with a sword in hand. The object of the game is to get past your opponent and keep on running. The catch: your opponent has to die in order for the screen to move in the direction you are headed. So if you kill your buddy, you can advance and they will respawn in your way further down the road. The game switches frantically between offensive, defensive and evasive gameplay. It creates many chaotic encounters, laughs and backstabbings.

To top it all off, if you do win, you end up being devoured by a giant worm known as Nidhogg.

Nidhogg is available on Steam and PS4 for $14.99 and is a 2 player competitive game with both online and offline play.



TowerFall is a fast paced 4 player couch competitive game. You play within a 2D arena that loops around on itself, meaning that if you leave the screen on one side you will appear on the other. The object of the game is to kill everything on the screen whilst avoiding death yourself. Your weapon is a bow that can shoot various arrow types. You can also find items inside chests which provide you with different arrow types, defensive items or abilities. Your only defence against another player’s arrows (or your own), is a dashing ability. If you are going to be hit, you can intercept the arrow with a dash and you will pick up that arrow and cheat death.

The looping screen is a huge part of the gameplay as players aren’t the only thing that loop, arrows do too, meaning you can shoot an arrow off one edge of the screen and it can nail your opponent on the other.

There is both a 4-player PVP competitive mode and also a 2-player co-op mode where you fight against various monsters and minions. The co-op is fun but the game really shines when battling your friends.

TowerFall: Ascension is available on Steam and PS4 at $14.99. It’s only available for offline play sadly.

Final Thoughts

These 3 games are tremendous amounts of fun and I cannot recommend them enough. If you have friends to play with, pick them up now.

My personal favorite out of the 3 games above is definitely SpeedRunners because of it’s online match making and fast paced gameplay. It’s not a game with a real end to it so the pleasure comes from becoming a master at each level and destroying your friends.

Nidhogg is something I can pick up and play for short periods of time but is far more enjoyable if you play it alongside other similar games. I find that I get bored of it quite quickly and like to jump from Nidhogg to other games back to Nidhogg fairly frequently but I do know people that could play it for hours on end.

TowerFall is another favorite of mine as every game is completely different and unpredictable making it always fresh and fun to play, unless you are getting wrecked by someone that is far better than you. It is possible to combat the difference in player skill level by adding mutators which completely changes the dynamic of each game. These mutators force even the most experienced players to relearn how to deal with each levels environment.     

To Be Continued…

Come back for part 2 of this multi-segment article that will include a few other games that I have had ample amounts of fun with.

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My Most Anticipated PS4 Games This Fall

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The upcoming holiday season seemed to have a ton of high profile games to be released. I was super hyped for The Order 1886 because of its exclusivity and phenomenal graphics. I had similar interest in Batman: Arkham Knight and The Witcher 3, but all 3 games have since been delayed until 2015. 

You might be asking yourself what even remains? Well fortunately there is still a plethora of games on my radar! These are my top 5 most anticipated games for the 2014 holiday season:

5. Assassin's Creed Unity

Some of you may be surprised that this game has made my list, mainly due to the fact that I never really sunk much time into any of the other games in the series...at least that is until AC Black Flag came out. Hailed as one of the best AC games, it's hard not to like Black Flag—especially for me since I have an unconditional love for pirates.


Unity is set during the French Revolution, and along with having its usual single-player affair, it will also include co-op for up to 4 players. Not every mission will be accessible through multiplayer, but a good amount of them should be. The combat system is also supposed to have been reworked a bit, taking a larger influence from fencing (which is cool because I used to fence). But who are they kidding: how much does Ubisoft ever really change the combat in AC games?

4. Far Cry 4

God damn it Ubisoft, you and your massive open-world games. I never played Far Cry 3, but damn if Blood Dragon (along with the second Far Cry) weren't amazing. The main reason for me being intrigued by Far Cry 4 is its change in setting. Ubisoft have opted for the Himalayas this time around instead of their usual jungle-themed maps. Because of the newly acquired verticality in the map they have added a grappling hook to the player's repertoire along with re-introducing the squirrel suit; I think this is really going to mess with the gameplay.


On top of this, Ubisoft even announced at E3 this year that Far Cry 4 (at least on the PS4) will incorporate an online 2-player co-op in which one of the users doesn't even need to own the game. I almost feel like this is impossible haha; it certainly is unprecedented—Mario Kart on the 3DS was able to achieve this locally only, not online.

3. Lords of the Fallen

A game many of you might not even know about, Lords of the Fallen creeped in during E3 and is getting shown off a bit more at the San Diego Comic-con, which is taking place as I write this. It's a hard-as-balls action-RPG that sort of looks like a cross between Demon's souls and this obscure PS3 game called Viking: Battle for Asgard. If you look at a video the combat appears to be bit sluggish, but not in a bad way, these are some burley dudes.


Lords of the Fallen is being developed by this German Studio Deck13 interactive. And though they have developed a number of games, I have never heard of any of them. This looks like it might be their biggest endeavor yet, and it does look quite good, so let's hope they can pull it off so we see more from them in the future. The only reason I placed this game higher than both Ubisoft titles is because it's new and interesting. I just hope it lives up to what my opinion of it already is.

2. Guilty Gear Xrd

I have talked about Guilty Gear Xrd many times before so it is no surprise that it is on my list. It's been many years since we received a Guilty Gear game—sure we got BlazBlue, but it just isn't the same—and I for one am glad they are returning to it. My only hope is that it doesn't get delayed till next year. As it stands right now, the game is expected to launch this year on PS3 and PS4 but has yet to receive a concrete release date. Cross your fingers folks!


1. Destiny

What do you get when you mix Borderlands with Halo? You get Destiny. Prior to this moment, I really hadn't put much stock into Destiny. I don't know why. I was never a big Halo fan. The series was fun, don't get me wrong. I just felt like the story was the same rehashed thing over and over again, and unlike the AC series who at least changed the setting up every time, Halo just always appeared the same.


This past week saw the Beta for Destiny open up to all who had the time to play. I didn't get a chance to try it out, but I know Brandon tried the Alpha a little while ago and really enjoyed himself. Because of the Beta there has been so much media coverage for Destiny and all of it looks quite amazing. I can hardly wait the 40 some odd days it will take to release. Not to mention one of my favorite genres is sci-fi and the fact that this game is rooted in our own solar system really helps ground the lore into something I can get behind.

Final Thoughts

So that's my list, adjusted for the delays. I'm sure I made a grave error by omitting your favourite game, so what did I miss? What is your most anticipated game for the holiday season? 

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Shut Up And Take My Pocket Change

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Being the cheap Indian that I am, I picked up a bunch of games from the Steam sale. Here’s a quick look at what games I think were worth it.

Alan Wake
Why it’s worth it: The game’s narrative is fairly well done, and it’s a pretty creepy game. Unless you get spooked out easily, there’s no reason not to pick this one up. It’s a fairly straightforward game so far, and as such it’s easy to play through this game in a few sittings.


Guacamelee!
Why it’s worth it: It was $2.99, and after Sean praised the game I really wanted to play it. The game starts out fairly simple but keeps on adding small, interesting mechanics. And it cost me $2.99. As Sean mentioned, Guacamelee! mixes two worlds together to create some basic but fun puzzles. It’s very easy to play quick sessions but you’ll find yourself playing hours. It was also $2.99.


Organ Trail
Why it’s worth it: You get more out of this game when you name the characters after people you know. Long story short, you’re trying to survive a zombie apocalypse, which is a new, unheard concept. Anyway, naming the characters after people you know just made it a funny experience, and the gun mechanic forces you to time your shots. Campeau’s take on the game is spot-on and more in-depth.


Poker Night at the Inventory 2
Why it’s worth it: You’ll get a good amount of laughs from the great dialog. Once again, Campeau just loves to steal the spotlight and wrote about this game already. The character selection is great; I personally love Ash from the Evil Dead franchise. Another great Telltale Games title.

Spoiler alert:


Sang-Froid – Tales of Werewolves
Why it’s worth it: Innovative ideas and reasonably hard.  You’ll find a very interesting game that splits itself in two phases. You learn from your mistakes, and the game is hard but in no way cheap. It was $1.49 on Steam though, which is fairly cheap, but the good kind of cheap.


Urban Trial Freestyle
Why it’s worth it: It’s 99 cents and very simple. It literally paid itself off after 5 minutes. For those who don’t know, it’s similar to the “Trials” games, meaning that it’s a 2.5D bike physics game. So far I’ve put in about an hour and I’m having a ton of fun. Replaying levels to get 5 stars is still enjoyable.


So, what have you picked up from Steam?

*Note: None of these images are proper representations of the games I am talking about.

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It's A Two-Hand Job

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Plasmids and vigors are this week's topic and what better way to tell you about them then to countdown my top five powers from my favourite series: BioShock. These are the powers I found myself gravitating towards and using the most. Time for some back-story: plasmids are serums made from Adam, which are basically stem cells which mutate the human body giving people what equate to super powers. Using plasmids costs EVE which is effectively mana now. Most plasmids are in each game or at least a version of them, so I just stuck with my favourite types and now that you're up to date, time for the list.

5. Insect Swarm



Have you ever seen an old cartoon where a swarm of bees chases someone and turns into different shapes? Well this is nothing like that, this is a horrifying swarm of murderous bees whose sole purpose is to hunt down and kill you, your family and everything you hold dear. Oh and after the murdering, they burrow into your body and create bee-mines, which isn't a tender Valentine's Day pun, they are literally corpses full of bees. Now I found this power to be particularly useful whenever I was in trouble because the bees seek out and swarm any nearby enemies and cause them to flee which allows you to get your bearings in most fights. That and the fact that it's freaking bees man, murderous honey barons.

4. Murder of Crows



Have you ever seen Alfred Hitchcock's The Birds? Well this is the video game equivalent of that, only said birds are either electrified or flaming homing missiles; aren't birds awesome. In essence, Murder of Crows is very similar to Insect Swarm but the combo system from Infinite really took it to the next level. How do you improve on perfection? Well it's pretty simple: a liberal sprinkling of fire. They're also used primarily by one of the creepiest enemies in the game, the Zealots of the Lady, an order which was created to protect Lady Comstock and seeing as she's dead, they weren't too great at their jobs. Now they roam Columbia with massive coffins and summon crows to teleport around and generally screw with you. 

3. Incinerate





What's better than watching your hand slowly melt away and then staring at the charred bony remains? That's right, nothing! Incinerate is a staple in the BioShock series with slight differences from game to game. In the original game you would snap away, setting anyone and anything in your path ablaze. In the sequel they turned your palm into a flamethrower and in Infinite, you lob a flaming grenade that explodes like a Molotov on your enemies. All in all, fire powers are pretty much in every video game, from Mario to Call of Duty, but in BioShock it's always satisfying and the way the enemies use it is pretty inventive. I remember how cool it was when I realized the Spider Splicers from the first game were using Incinerate to heat up their claws and that's how they were climbing around the walls.

2.Electro Bolt




Electro Bolt is easily one of the most useful power ups in the series. It doesn't take a genius to figure out when you are surrounded by water and the ability to throw lightning is pretty invaluable especially on the harder playthroughs of the game. See a group of enemies standing in a pool of water, or even a puddle, zap em and then there's the one-two punch: shock the enemy and bash their face in with a wrench, easy peasy! In the sequel you can eventually upgrade it to shoot a giant tesla arc of doom that fries anything in sight. It's honestly the power most people use as a go to and it's easily the most useful. Electro Bolt deserves the number two spot and most people would consider it the best, but I'm not most people.

1. Telekinesis




I know what you're thinking "Telekinesis!? The hell is this shit?" and normally you'd be right, but in BioShock, it's probably one of the best powers there is. One of my favourite ways to fight a Big Daddy was to take an exploding barrel and load it up with proximity mines. I would then pick it up with my newly developed mind powers and hurl my newly formed murder ball at the Big Daddy, which I did for nearly every fight. That's what I love about the power, whether it's catching my enemies' projectiles and launching them back at them or just hurling exploding death left, right and center. BioShock 2 is really where this plasmid hit its stride and was easily one of the best parts of the game, once fully upgraded you could literally pick up your enemies and throw them wherever you wanted, allowing for some pretty fun interactions.

In the end, this is the plasmid that I felt was the most fun to use in the game, but that's the fun part about the BioShock franchise, every plasmid is unique and allows you to play the game differently. I recommend you try it and see which ones you prefer. 

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Gaming For My Ears

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As I mentioned last week , I’m currently playing Mercenary Kings and the music is fantastic. This got me thinking about all the recent indie games coming out (and about a few older titles) that have such awesome original soundtracks (OST). Music means a lot of things to different games; some are era-specific, which is cool because you wouldn't hear the same sort of music in a similar game. Others just have amazing backdrops, but in order for this to work, I feel like the music has to go far and beyond to even stand out. Masterpieces go so far as to synergize music and gameplay to near perfection. So much like Brandon did a couple weeks back, I will make a lovely list for you all containing some of my personal favourite video game soundtracks.

First things first though, I'm actually still having quite a bit of fun with Mercenary Kings. It's very similar to Metal Slug or Contra but way less arcadey. By that I mean, the game isn't made to murder you every other second in an attempt to steal your quarters. That and it also has up to 4 player local co-op, sooooooo you can't go wrong with that! Since it sparked this entire segment, I will indulge you with another song from its 16-bit style rock soundtrack before beginning my list:


Small disclaimer before I start: you won't see any games with a compilation of hit list radio songs on here. No NHL, WWE, or GTA; although all of those games do have some pretty great soundtracks, they just aren'toriginal in my mind. The list is in alphabetical order.

Catherine



A couple of weeks ago I might not have even put Catherine on a list like this. When I was cleaning and organizing my game collection, I came across an art book for Catherine that happened to include the OST as well. I've always been a fan of classical music; big orchestras are great and provide some of the most powerful and intricate music ever. Featuring musicians such as Beethoven and Bach, I needed to add this game to my list:



Guilty Gear X2



I love 2D fighting games and the Guilty Gear series is easily my favourite. There is a super fast tempo to the fighting; a tempo which the music keeps up with perfectly. All originally made for the game, heavily influenced by rock/metal, it's a blast to listen to and really gets the blood pumping. I cannot stress enough how much the tempo of both the fighting and music go together, the developers couldn't have done a better job and I'm eagerly awaiting the PS4 version which releases later this year:



Hotline Miami


This game even without the sound track is one hell of an amazingly fun experience. It's just a top down 16-bit murder simulator and if you haven't tried it yet, you are missing out. The music is something else all together though, it just adds so much to the overall experience. It's all original and made for the game; it has this sort of 80's vibe, which meshes with the setting perfectly. Here is one track, but I would recommend checking them all out:



Katamari Damacy


Recently revisiting this title for my #tbt, I actually listened to the entire soundtrack as I wrote that post. The music in the entire series is by and large quite good, although personally I find the best soundtrack belongs to the original game. The soundtrack itself is half jazz, half electronic, but all quirky. The main draw of the music in Katamari Damacy is that it's all charmingly catchy, you just can't get away from it, nor would you want to:


The Saboteur


Made by a studio that is no longer with us, Pandemic left us with an enjoyable sandbox WWII game with a very unique art style. The game starts off entirely black and white and then dynamically adds colour to the world as you liberate Nazi-controlled zones. The music was a compilation of jazz from the era and being a huge jazz fan myself, this game was a no brainer for me. The song I happened to link here funnily enough isn't even from the era, it was composed within the last decade, but it's so amazing and I feel it captures the same mood the old jazz songs have.



Sang-Froid: Tales of Werewolves



Having personally worked on Sang-Froid, that's not the reason why I added it to my list; this is not some shameless self promotion! I, along with many others who have filled the steam forums, think the music in this game is amazing. It's all folky-Quebec music, which is sort of an offshoot of Celtic music. This means that there’s lots of violins and foot stomping. The music is one of the best parts of Sang Froid and fits the setting of the world like no other music can. The song I chose to display is featured when you do most of your planning in-game; I especially like when the accordion enters the mix :


So that is my list, I'm sure I left some stuff out. I encourage everyone to comment and tell me how crazy I am for not including "insert title here" to my list, so please do! I love a good debate and music preference always starts a good one!

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The Best Dressed Games

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Recently, Might and Delight released a trailer for Shelter 2. Having not known of the series or its prequel, I was really intrigued by the art style. It basically reminds me of a paper cut-out style taken to a level I haven’t seen in a game.



Instantly I was reminded of so many other games with original art styles. Here’s a few (in chronological order) that I believe are the cream of the crop.

Another World/Out of This World



To be honest, I’ve never actually played this game, but I’ve watched plenty of gameplay. This game is a platformer in which the character you play gets stuck in another world after a malfunction in his lab.

First thing to notice are the rotoscoped graphics, reminiscent of Prince of Persia. Also, I believe that it’s one of the first games to include cutscenes, which says a lot for such an old game. This alone made it stand out from the herd, but the game itself really looked great. It uses a very dull color palette, which creates a great mood that fits the tone of the game perfectly: you are essentially alone for most of the game, fighting off these giants. Despite a limited color palette, it manages to change things up with smaller details and a smart use of the color blue. 

Comix Zone



Now here’s a game I played extensively, given the fact that it’s available on PS3/Xbox 360/Wii. Comix Zone is a great 2D action game like many others from its generation (it came out on Sega Genesis) however, it excels in its presentation: the game is presented as if it were a comic book! You move from panel to panel, page to page, and fight various enemies. The art style is really eye-catching with its color palette, and the story is told through speech bubbles just like a comic book. The cartoony style works so well with the other aspects of the game. Overall, a gem for the Genesis. 

The Legend of Zelda: The Wind Waker



This wouldn’t be a good list without Wind Waker. I played this game countless amounts of times but have never finished it. Nevertheless, I can still appreciate the chance Nintendo took on this art style: moving from run-of-the-mill graphics to a vibrant, cel-shaded world was definitely a good move in retrospect. This game is timelessly gorgeous, and ahead of its time. It sparked a trend of cel-shaded games, which have become much more common nowadays – think of Ni No Kuni or Dragon Quest VIII.

Okami

I mean seriously: This is art
Sony was able to retaliate with Clover Studio’s Okami. The game initially went for a more realistic look, until Clover scrapped the idea in favor of a Japanese “sumi-e” look. Basically, every single frame of this game ended up looking like a piece of art, and I especially love the “inky” use of black. Also, instead of a color overload, we are treated to bright and dark colors fairly equally. Flowers grow with every step you take as the wolf/goddess named Amaterasu, adding extra pop as you move. Quite a distracting game, because it’s art style looks like a moving watercolor canvas.

The PS2 version of Okami, has shown its age – its 480i, 4:3 presentation doesn’t do it justice on newer televisions. More importantly, the HD release brings it back to life. Must buy. 

Enslaved: Odyssey to the West

Green is the color of Enslaved


















I haven’t played through all of Enslaved, but it’s in my “to finish list”. Ninja Theory’s Enslaved: Odyssey to the West has you play as Monkey, who is stuck with another character named Trip. He is linked to her via this headband, and if she dies, so does Monkey. This game was released on PS3/Xbox 360 and ported to PC. At the time, so many of the post-apocalyptic games I played used tons of grey or duller colors. Enslaved was a breath of fresh air, which used a lot of green in its flora. It definitely fits the game well, showing the destroyed world, taken over by greenery. Much like Okami, sometimes it's great to just stop moving and look around.

Final Thoughts
Overall, art direction in videogames can make or break the game. Would Wind Waker be so highly praised and remembered had it looked more realistic? Would Okami see ports to the Wii and a HD release had it looked, well, normal? These games have made a mark in the gaming landscape on the basis of the artists’ choices in presentation. Had they not taken chances, they would have been much less memorable to me.

To end this post: What’s your favorite game, solely based on art style?