Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts
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Fright Night

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Like I had mentioned last week, my experience with the horror genre in general is pretty limited. I've played a few of the Resident Evil games, most notably the 4th one—clocked in around 20 hours if memory serves. I've played, or was at least in the room watching, Fatal Frame back in the day. Silent Hill 2 comes to mind also, Sean and I played it together for a little while, trying to stave off the fear of it all by laughing at the ineptness the enemies displayed. I never beat any of these games and aside from Outlast, the only other horror game I've beaten was the first Dead Space.


I was always hearing from my friends that Dead Space was sick: Filled with cool weapons, having a creepy as hell atmosphere and being a ton of fun. And can I tell you that damn, was it ever! The only reason I actually sat down and played it though was because of my job. At the time I was working at EA and they were in a transition period so there wasn't much to do. The studio was on the verge of collaborating on Dead Space 2, so to get into the game I read a ton of design documents about the lore and I played the entirety of the original Dead Space.

From what I remember of the game—I did play it over 5 years ago after all—it was really fun. I don't remember it being ridiculously scary mind you; but the atmosphere they created in the game was insane. The thing with space is that it’s quiet: There's nothing outside the ship but emptiness. You hear the ship expanding and contracting and the echoes of the enemies just carry on forever throughout the ship. It's the kind of atmosphere I expect to see in that new Alien's games Alien Isolation.


As you may know I'm a huge sci-fi fan and while I'm not big on horror, the alien series did catch my eye after a while. So I got all the movies and watched them... Well at least the first 2, I could never really sit through the 3rd one and never bothered with resurrection. Alien Isolation is supposed to really hit home with the first movie in terms of atmosphere and overall terror the xenomorph is supposed to instill. Depending on how you approach the game, i.e. being slow and methodical or going fast and loose, Alien Isolation is supposed to take about 15 hours to beat, and boy does it look terrifying.

I'll probably pick it up one day, maybe not. I've heard it's more of a stealth game than it is horror, so that definitely bodes well for me, but do I really want to risk shitting bricks? Who knows! The self-loathing is strong in me some days.

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Basterds Unchained‏

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Like many others in the Gamer Basement crew, I have been plagued by the Destiny bug. It’s all that I’ve been playing and I don’t feel like bothering readers with yet another Destinypost.

To combat my Destiny addiction, I’ve resorted to keeping myself busy — which mostly means work, but also watching movies. A bunch of my friends from work have been yelling “Enzo Gorlomi”, “Dominic DeCocco” or, the best one in my opinion “Antonio Margheriti”. In case you don’t know, that’s a reference to the movie Inglourious Basterds.

Why do I mention Inglourious Basterds? Because, it could be an amazing game! While I love Quentin Tarantino’s style in movies, it might not translate well as a game — especially long conversations — but then I remember how Metal Gear Solid 4 was exactly that, and I think it would be cool to see Mr. Tarantino dip his toes in the media.


With the new Silent Hill game involving Guillermo del Toro and Hideo Kojima, I feel that it would only be natural to see more directors involved in helping to make games. I don’t want to bash video games as a whole, but most can’t hold a light to movies in terms of storytelling. They’re allowed to have a less developed story or plot because games aren’t only about story, but also about gameplay.

I guess directors aren’t in it for the money. Just kidding. If Tarantino would make a movie tie-in video game, I bet you he’d make great ones, or at least gain some sort of cult following like Suda 51 has.

Sure, they made a Reservoir Dogs video game, but it was like 10+ years after the movie and Tarantino wasn’t involved, so it was doomed to fail. And what would make “next-gen” games next-gen? Having a different breed of game. Like a hybrid game/movie a la Metal Gear Solid 4. A hybreed.

For now, I can only dream of how awesome a Django Unchained or a Kill Bill video game would be.

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Binging Media: Go Big Or Go Home

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I've been playing a lot of Final Fantasy VIII recently, and I've come to the realization that I tend to binge the entertainment that I consume—whether that happens to be the games that I play, books I read or TV shows I watch. I have a bit of an addictive personality and once I start something it's a bit hard to stop...


...Which is funny because if I miss a beat at any point, I actually find it very difficult to get back into something. Take The Sopranos for instance: amazing show, heralded by many, and the 3 seasons or so that I did watch were very enjoyable. But I had taken a break from the show, for a reason that happens to escape me at the moment, and as it stands I don't have any inclinations to finish up the series.

The same thing can easily happen to me right now with Final Fantasy VIII. I think this is the 4th time that I've restarted this game over the last 15 years. I've never gotten past the second disc and I currently stand on par with the furthest I've ever gotten in the game.

Benefits?

I'm not really 100% sure if binging is a good or bad thing but, at least in regards to RPGs, it has one large benefit: an unabridged story. The biggest culprit for not continuing an RPG has to be taking a break in the middle of a mission and then having no clue what you were doing when you start the game back up again. I couldn't even count how many times this has happened to me and my friends over the years. Thank the devs that started integrating logs into games; being able to keep track of progress is amazing.

Now binging a 40-hour RPG is one thing—even if I played 4 hours a day it would still take over a week to beat—but what about a shooter? Typically a shooter—like Wolfenstein or Killzone—only lasts around 8-12 hours, if I were to binge that it would be over in a couple days, almost leaving me feel a bit wasteful because I didn't relish the little bit of gameplay it offered. Not to mention if I bought it on day one, dropping $70 on it and then just beat it in 3 days...not the best feeling.

Final Thoughts

Along with Final Fantasy VIII, I'm also currently binging The X-Files, which is amazing I tell you! My love for the X-Files aside, swapping back and forth between the two actually works out pretty well; even if I get a little bored with one, I can just switch every other day and continue.



I'm curious about all of you, how do you consume media? Do you take the more methodical approach, take your time, savor the moment, or, do you try to consume as much as possible in an attempt to stave off your impending boredom? Let me know!

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Incoming New Challenger

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Hey basement gamers,
My name's Charlie and it looks like I'm the team's new rookie. I've been given the opportunity to write alongside these fellow game enthusiasts and hopefully I'll be half as entertaining.

So where to begin? I suppose the basics will do just fine. I'm nearly twenty-five and have lived in Montreal my entire life. I just recently graduated from Concordia University with a double major in English Literature and Classics (God of War fans brace yourselves, I'll be covering the franchise quite a bit) and currently combating with the fates for a half decent career.


Incidentally, being born in '89, I saw the emergence of the original NES. I feel like a bloody dinosaur. I remember gazing upon that Duck Hunt/Mario cartridge in awe. Here it was, presented to me in grey plastic glory, my first video game. Do you know what conclusion I came to after investing an hour or so into that cartridge? That I hated that nuisance of a dog. Subsequently, I began my quest to discover new pixelated adventures. Fast forward a few years, the SNES is released. Conversely, the NES was great, what with the golden Zeldacartridge and its Megaman "I die every 5 seconds" difficulty and what not, but holy Olympian gods did the Super Nintendo blow my mind. Especially in 1992 with the release of Street Fighter 2: The World Warrior. The moment I picked up the controller and mashed the buttons resulting in E. Honda's hundred-hand-slap, I knew I was in love with gaming. In '94, I was introduced to my very first video game crush, Cammy from SUPER Street Fighter 2. Interestingly enough, I still play as Cammy twenty or so years later.


You may have guessed it by now, but I'm an avid 2D fighter fan. Guilty Gear, BlazBlue, Marvel Vs Capcom, you name it. However, recently I've started exploring outside of my comfort zone. Not that I exclusively played 2D fighters but those were the games that I excelled in (I'm decent, I guess?) and devoted most of my time to play. In fact, I skipped three days of college upon Street Fighter 4's release just so I can get some serious online crunch time. Nevertheless, I still played all your classic game genres and big name games such as: Final Fantasy, Kingdom Hearts, Resident Evil, Call of Duty, etc. Besides gaming, I'm also a huge Transformers geek. Now, when I say Transformers, I don't mean the Michael Bay cluster-f*ck of machinery, but the 1984 G1 cartoon and toys and onwards. I've got a pretty ridiculous collection of Transformers figures alongside a modest assortment of He-man, G.I. Joe and X-Men. I feel like I'm rambling on; am I rambling on? I need to stop.


Above all, you must all be wondering why am I here and what you can expect from me. Well, even though I've got a super academic mind, I tend to enjoy the simple things when it comes to gaming. All I want is to be entertained when I play a game. I have certain criteria that I follow when I play but I don't expect award winning gameplay or narratives. I'll enjoy a Dynasty Warriorsas much as I enjoy The Last of Us, it simply depends on if it properly executes what I need at that given moment. I'm also very fortunate to have an incredible girlfriend who enjoys gaming with me, so I'll have the opportunity to discuss the couch-based multiplayer of games who have that criteria. Lastly, I want to bring a distinct, genuine and fun opinion to compliment this extraordinary team. 'Kay, it's over, I swear.

Cheers!

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TBT - Sprites: Yay Or Nay?

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If you happen to listen to our podcast, you might have heard that Dodds has been playing Final Fantasy 7 recently, and by god it got me thinking about playing Final Fantasy 8. So that is exactly what I did. You would think a PS3 could do a better job at up-scaling, but alas it cannot, forcing me to subject my eyes to the horrible graphical prowess of a PS1 game.  And this is why I will always be a firm believer in stating that, for the PS1, sprites were the way to go. I have always loved 2D sprites; the art that goes into them is just phenomenal.

Now the PS1 and the N64 did well to thrust gaming into the three-dimensional world, but I for one felt it might have been a little too premature. The power just wasn't there and while gamers might not have known better at the time, it's hard for some games of the era to stand the test of time. Now of course I'm solely speaking graphically, since for the most part many of the games from this era are well crafted gems in terms of design and gameplay.

So many Super Nintendo games look breathtaking, and that's mainly due to the fact that well-done 2D art is amazing to look at. Bring that to the PS1 with the upgrade in power and the 2D sprites were just that much better. A good example of this is Secret of Mana and Legend of Mana. I can't even begin to imagine how Legend of Mana would have been like if it had been in 3D.


Fast-forward a little bit to the PS2 and we start seeing some solid 3D titles...Maybe not at the beginning, but surely by the end of the cycle some of the graphics getting pumped out were amazing. But again, although heavily outnumbered this time around the developers using 2D sprites shined through.

One of the most unique developers to have emerged from this era was Vanillaware. Embracing the second dimension they were able to bring us a product like Odin Sphere—featuring vibrant colours and crisp sprites, the game's just gorgeous eye-candy. Moving forward, Vanillaware continued developing 2D games. Dragon's Crown, the most recent of which, was released on the PS3 and Vita about a year ago and the HD sprites look even better!


This begs the question: What will happen to 2D games on the PS4 and Xbox One? I have no doubt that indie developers will continue to use the second dimension, but what about bigger studios? I'm sure you know one of my favourite fighting games is Guilty Gear. This series to date has stuck with the 2D art...at least until now. Developers Arc System Works are releasing Guilty Gear Xrd later this year on PS3/PS4 and will be dropping their hand drawn 2D art for 3D models...but to be honest, it's so well done you can hardly tell the difference until the camera moves. Have a look:



I love my 2D sprites and I hope that developers will continue to use them, but when you can have 3D cel-shaded graphics with that level of quality...well I just don't know what to think anymore. What say you?

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Let's Let Me Play

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I love YouTube and all the content made for gaming, but I can't stand most “Let's Play” style videos.

I'm not gonna say that watching people play video games is bad — I like watching a game while my friends play. In this scenario, things are live and you're interacting with your buddies. It's usually fun and even more fun if it's a game where you can pass around the controller.

Let's Play videos are dominating YouTube for some reason and I just don't get what people get out of them. It's not live like Twitch, and you only get to comment on the video. Basically, any redeeming qualities about watching someone play a video game are lost. Sure, some people on YouTube are funny — I'm not denying that — but I feel like they churn out videos simply to try and make quick money.


There's a good video made by Game Theory that explains how Let's Play videos potentially make the most money because of their length and viewer retention. I find this makes YouTubers exploit the system just to churn out easy money. Moreover, making a Let's Play video needs little video editing in comparison to, say, a JonTron episode.

Walkthrough videos on YouTube are similar to Let’s Play videos given the fact that both are basically video captures of video games; however these videos serve as a tool to inform and help people playing the same game. The value alone in watching these kinds of videos greatly surpasses the value of Let’s Play videos.

Continue? is sort of a "Let's Play" YouTube channel but at the same time, it's not. The cast of Continue? basically plays a game (mostly retro games) for 10-15 minutes, and skips any boring bits. They add commentary and decide if they would continue playing the game or not. I feel like they have a great idea going because they altered the template of a Let's Play enough to make it something unique and entertaining. The videos are generally short and to the point, so it's much more accessible to viewers and their personalities shine through. It’s almost as if I were sitting down and playing with them, which is why I love their videos so much.

I understand how making videos on YouTube is a job for some people, but Let’s Play videos hurt other content creators, who put 10 times the effort to make a video 1/10th as long. These content creators not only make shorter videos, but better ones.  I guess it’s similar to comparing mainstream music versus underground music, or quantity versus quality, but I never thought I would be able to make this comparison.

Here’s one of my favorite episodes of Continue?



Also, no disrespect to Rooster Teeth, they’re good people.

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Generations Of Change

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This month, if you have a PS+ subscription, you are able to download the new Strider reboot for free. Reboots are a funny thing: Sometimes people blast them because they are a little too far from the source material, and sometimes they only add a little flare to the reboot but it doesn't add anything really new to the mix. I think it takes a delicate balance of updated visuals, changes in the source material (but nothing drastic like a huge sweeping change in lore), and a consistent theme with the original to make a good reboot. 


We started seeing the "reboot" trend take off hard in the movie scene—Robocop, Total Recall, TMNT, Godzilla, Carrie, Batman...the list goes on—and a lot of this is attributed to the stigma that "everything has been done, and nothing is original anymore". And to an extent I can agree. There is just so much stuff out there now that no matter what someone thinks up, it is without a doubt influenced by something already created. So with such a huge backlog of licenses, people just delve into them and re-hash something old for a new generation.

The same thing can easily be said about video games. I think you can split remakes into a few different camps, at least in regards to video games. Here are a few I've played recently, all split into their specific type.

The "True To The Feeling"
Games like the recent Thief and Strider come to mind when I think about remakes that got the feeling just right, just like the originals. When I say "feeling", I'm talking about what's going through the players mind while playing.


I thoroughly enjoyed both Thief and Strider, partly due to having a history with their predecessors. I played both series a good decade ago, and my memory of those games is lined up perfectly with their new installments. Maybe less so for Strider, but for Thief, if you want to try n' play one of the older games nowadays, it's virtually unplayable...Which is funny because when I played the new one, it felt like I was playing the original, just the controls worked.

For me, nailing that feeling is the most important part. Sure the story might be changed, characters could be a little different, but the feeling is there. This is my personal favourite type of remake.

The "Refresher"
This would be more of a reboot than a remake, but the new Tomb Raider is the perfect example. I played some of the older Tomb Raiders, and they were fun but I never played a lot of them. They were adventure games with a bigger emphasis on environment puzzles. I would guess that is the best way to put it. In any case the new one is phenomenal and really helped refresh the franchise. The main thing to focus on is that you can't stray too far away from the original. Yes it's different, but the things they changed work together, and it's for the better.


On a side note, I always enjoyed the round-a-bout way this came to be. Uncharted stems from some heavy Tomb Raider influences, then, Tomb Raider comes back and emulates Uncharted. I just really like how it went full circle.

The "Change For Change"
The one thing you have to worry about whenever working on a reboot or remake is when someone tries to change something just for the sake of changing it. If it ain't broke, don't fix it! This is how I feel when I think about the new SimCity. I'm sure some people must have enjoyed it, but I really disliked the forced multiplayer...At least it was practically forced. They changed the design of the game to accentuate it; at least that's why I say it's forced. Basically, instead of having one giant map to work with, the regions are broken up into smaller maps. Each map has access to different resources and luxuries (beach front property and what not), making it so that each city has to work "together".

All that sounds fine on paper, but what I loved about SimCity was making a gigantic city, and with the smaller maps having to work together, you just couldn't do it. All the feeling was gone. I can see what they were trying to do, but I just can't get on board.

Final Thoughts
There is nothing wrong with reboots or remakes when done right. Three out of the four games I mentioned I enjoyed immensely. More are to come for sure; at this point in time there are a lot of licenses developers can lean on.

But I want to know, what's a series you would like to see breathe new life? Not as a sequel, but a fresh experience on better hardware. Let me know in the comments below!

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All Aboard

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E3 has come and gone and the one thing each video game conference has in common with one another is they all sell tickets for the hype train. The hype train is the metaphorical manifestation of everyone's joint excitement for a game; it can lead gamers on a fanciful journey often towards wondrous games. Unfortunately each individual game has their own hype train and they don't all lead to the Promised Land.


Hype can be a tricky thing to handle—as a developer, you want to breathe excitement into your fans and develop anticipation for your game, but at the same time going too far can bring on a fan's ire if you can't deliver. The only alternative is to release the game the day you announce it haha but I doubt that would be a trend that ever caught on outside of announcing surprise DLC *cough* Dead Rising 3 *cough*.

Crash And Burn

This year saw a resurgence in game trailers that were (or at least appeared to be) mostly CGI. Over the last number of years I feel as though the industry moved away from this sort of thing and developers were trying to represent all their work in-game. As it appears to be the case (like it was last generation) it looks as though when new systems come out, the initial trailers tend to be more like target renders for what they want their game to look like in the future.

You don't have to look very hard to find an example from the last generation. When Sony first showed off Guerrilla games' Killzone 2 for the PS3, the graphics were out of this world and not what most people expected. Come release, the game obviously failed to live up to the target render...not to say the game looked bad (it was gorgeous), but it was also nowhere near the level of quality that the initial trailer had strived for. The exact same thing happened to Evolution Studios' MotorStorm.

This year was sort of a mixed bag: Some trailers can in no way be in-game and if they are, consider my mind blown because it looked absolutely ridiculous. Just look at the trailer for the newly announced Bloodborne as an example:



There is no way that is in game; I'm sorry, I just can't believe it. Now they never explicitly say it was supposed to be in-game, and the trailer was pretty sick, but this just has viewers flocking to the hype train in droves—and sure, maybe the ride has a few rub downs to keep you entertained along the way, but the final destination is completely unknown.

That being said, Bloodborne has a very low risk of being bad. Developer From Software has a pretty good track record with this style of game—providing a solid action experience with amazing, anxiety inducing, atmosphere. Bloodborne is another spiritual successor to Demon's Souls, much in the same way Dark Souls was. All three separate entities are directed by the same Hidetaka Miyazaki. But unlike the previous two entries, which were medieval in setting, Bloodborne takes on the Victorian era with its anxiety inducing action gameplay.

One thing potential passengers should be extra weary of is boarding the hype train of a new Intellectual Property (IP). Depending on what type of trailer they get—CGI, in-game, teaser, or actual gameplay—getting caught up in the hype can lead to bitter disappointment. As far as new IPs go, this year there weren't too many: Scalebound, Splatoon and the previously mentioned Bloodborne (which is arguable since it is a spiritual successor)...there were a few more, but these are the ones I took notice of personally. 

Drop Me Off At The Top

Hype isn't always a misleading she-devil: For the most part, when a sequel gets revealed you know what you're getting yourself into, especially when that sequel is Uncharted 4!



Just look at those graphics! Also, this is supposed to be in-game, which I feel like I can believe. The only issue I have with this trailer is that it's just a teaser...other than getting your toes a little wet, not much substance is shown. It's easy to get caught up in the hype with a game like Uncharted 4; Naughty Dog is a studio that has proven time and time again that it is a leader in the industry. Practically everything they make is gold and the expectation is that Uncharted 4 will be no different.

Unfortunately it is easier to say, than to do and despite my best efforts, I bought my ticket, took my seat and I'm fully aboard the hype train...but what about you? Did you see anything at E3 that peeked your interest? New or old, let me know in the comments below.

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Games As People; As Places; As Art

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I’m not prompted to grasp her hand, yet I am compelled to do so all the same. The game’s logic is astonishingly simple: protect her from harm using a wooden club, and bond with her by sitting together on a couch.  

These were my initial thoughts as I played through Ico for the first time, many years ago. Director Fumito Ueda and developer Team Ico effectively translated many expressive behavioural qualities into digital code, and allowed me to feelthe connection between protagonists Ico and Yorda.

It is my belief that video games have long since become an entertainment medium entrenched in values which define it as art. Certainly, Ico is but one example of how a game can act as conduit for players to tap into the realm of the expressive; of the meaningful; of what holds greater than ordinary significance in our lives. What follows is a brief list of two games which I feel function as art. 

Okami


A while back, fellow blogger Brandon spoke briefly about how visual aesthetic plays an important role in determining artistic merit in video games. One of the examples he used to argue this point was PS2 and Wii game Okami, which I agree is brilliant in its visual style.

Visual style in video games is itself the equivalent to gamers as paintings are to observers: they can be windows which allow a person’s mind to reflect on the beauty found in ordinary and everyday things. Okami often felt overwhelmingly calming, and its serenity was rooted in part in the way the grass swayed, the way the trees blossomed, and in the way that the world reacted to the colour which your character literally brought back to the world.

Mass Effect 2

People as places as people

Moving beyond visual aesthetic, I find that video games also serve as effective tools for enabling players to contemplate the significance of personal relationships in their lives.

In a retrospective I read last week at Eurogamer, the author explored several reasons why he enjoyed Mass Effect 2 so much. One notable point he mentioned was that the game was effective in conveying an intimacy between its characters and the player.

While playing through the entire Mass Effect series, I felt constantly in awe by how relatable each of my party members were. Moreover, I found myself identifying qualities in my friends and family which I grafted onto my party members in-game. In this way, Mass Effect allowed me to explore what it was that attracted me to the people in my life.

Final Thoughts
More broadly, I feel as though games are often effective at grabbing hold of players’ imaginations, enabling them to contemplate natural and human qualities which they feel strongly for. In my attempts to very briefly cover the topic of art and games, I touched on three personal favourites, and utilized them to elaborate on how art has bled into video games.

Moving forward, I would be interested to see how you , the viewer, have used video games to think more deeply about what it is that you are attracted to in everyday life.


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Seriously Funny

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I've been watching a crap load of X-Files over the last couple of weeks. I currently just started the 3rd season, and I've come to realize 2 things about the show. First, there are a ton of actors that you see all over TV nowadays, more so in the Sci-fi genre mind you, that made some sort of appearance on the X-Files—heck both Giovanni Ribisi and Jack Black were in the same episode! Second, as serious as the X-Files is trying to be, it's also full of humour...like a lot of it. Personally I love comedy and this is really amazing; it really makes me wonder why there aren't more serious games that incorporate some form of humour.


I'm not so sure if it's just as simple as saying that some developers are trying to be taken too seriously, so they make serious games. That was my first thought, but I think the industry as a whole has come a long way and gets a lot more recognition than it used to. If it really is the case, I think it's a little sad... humour is a part of everyday life.

This isn't all to say that there isn't any humour in games—I just don't really think it goes very far. I don't even remember the last time I actually laughed out loud playing a game, but I do it nearly every episode of the X-Files. If I were to think of some "funny" games, I would have to go with Escape From Monkey Island and Brutal Legend, both having been made by the same person! Even his new game Broken Age is supposed to be funny, although I haven't tried it. Is Tim Schafer the only funny man in the industry?

All the money

Of course there are also some games that are explicitly trying to be funny, such as South Park: Stick of Truth and the Borderlandsseries, but in these cases a comedy should be funny. If those games weren't funny, it would be like watching a bad episode of Seinfeld.

I believe the main culprit at hand for the lack of humour in video games is that studios usually don’t have any professional writers on staff. For the most part, believe it or not, the writing is done by committee, usually by the design team and whoever else has some input. Writers do get brought in from time to time, but not too often—a good example of a writer being on staff would be at Bioware, who make huge RPGs with thousands of pages of dialogue and lore. The argument made for this is that the story usually comes second in many game, RPGs withstanding, the main focus is making the game fun and interesting to play.

Other than the graphics getting better this generation, not much has changed in regards to the core gameplay experience; personally I believe this is quickly going to change.  The next step developers are going to have to take is delivering stories worth a player's time; I think that is going to be the biggest difference between generations.

No doubt about those graphics

Infamous: Second Son has some amazing character development and the writing is actually really well done. I thought it was genuinely funny and not the forced kind of funny most games tend to be; it was very natural. I think we're going to start seeing a lot more games released with the level of production Second Son has. Some might even be revealed for the first time in the coming week.

E3 is finally upon us, I can't wait to discuss it all at our weekly podcast. What are you most excited for at this year's E3? Leave a comment below!

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Indie Games: Jonesing For More

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I think there used to be a time when I saw an indie game and thought, “Oh, it’s good…for an indie game”. Nowadays, I can easily and simply say, “Oh, it’s a good game”. The negative stigma I had for the indie scene has quickly dissipated because there is such a great track record from indie developers.


It’s safe to say that many peoples’ first exposure to indie gaming was with Braid. It was easily one of the first popular indie titles that drew considerable attention and critical praise. It was simple in its concept, but brought in some interesting mechanics (time manipulation) as well as a good plot twist.


Games like Limbo took the puzzle/platformer genre just like Braid had but added some amazing atmosphere to draw the gamer in—another critically acclaimed game.


Fez might have changed the industry more so than the previously-mentioned games. It brought a nostalgic, 8-bit vibe, yet adds an extra dimension to its 2D platforming. It forced the gamer to think much more than most games we saw at the time, and looked gorgeous while doing so.


Again, Bastionwas great in its visual presentation; looking like an artist’s canvas. The game was much more fast-paced than other games I’ve mentioned, being an action-RPG. The animations of the world coming together as you move were a nice touch, and everyone praised the amazing narrative.


Hotline Miami broke the mold since it was a top-down shooter. Its cruder, dirtier-looking 8-bit graphics nicely contrast the clean and colourful palettes found in Fez and Bastion,  helping to distinguish Hotline Miami as a game. By this I mean that Hotline Miami was bloody, addictive and crazy. The 80’s Miami tone is pitch perfect too; this game feels like a drug trip. Oh, and the music was impeccable.

Now, Child of Light and Transistor are brand new indie games, but they feel to be much more than their predecessors in the indie game scene. They seem to be much more complete games, which makes me believe these are great games, indie or otherwise.

Note: While there are tons of other great indie games, I had to exclude games I haven’t played (sorry to the fans of Sang-Froid: Tales of Werewolves).

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Explosions In My Mind: My Early Memories Of Video Games

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I came across an article yesterday posted onto Kotaku written by guest author Adam Sessler, a man recently divorced from the gaming press turned media and entertainment consultant. In brief, the editorial is aimed in part at chronicling Adam’s memories of games: his early life, his professional career as video game journalist and his repose from the industry and casual consumption of games. The article itself is touching, and should be read in full if you find yourself with fifteen minutes and a mind for sobering memoires.

After reading the article, I began to think about how I too often frame many of my memories in the context of video games. Accordingly, I’ve opted to detail 3 video games which helped to define my tastes in games during my formative years with them.

Mario 64 (1996)



Mario 64 reminds me of why I love playing video games. The game is inventive, challenging and fun. It is likely one of the primary reasons why I’ve become so enamoured with the medium.

I recall being in the first few years of elementary school when Mario 64 first came out. I did not yet own my own console, and would play this game at a neighbour’s house. I recall how fragmented my play experience was with the game. One weekend I would be playing around in the early stages of the game (Bob-omb Battlefield springs to mind immediately); and then next, I would be trying to muster up the courage to make it through Big Boo’s Haunt.

I really enjoyed how novel every stage felt, and how Mario’s limited skillset (walking, crawling, jumping, swimming, climbing, etc.) was used to its fullest and in varying ways depending on the level/land that the player found him/herself in, in addition to whatever powers were unlocked for use in those levels (being able to fly, vanish and/or become immune to damage and sink in water). Mario 64’s many secrets, high level of replayability, and sheer ambitious scope all culminated in a personal hunger to experience more of the medium.

Pokémon Red (1999)


Several years following the release of Mario 64, PokĂ©mon was released on Gameboy. My first encounter with the franchise was with Charizard, Venusaur and Blastoise, each presented as a card to be collected through a string cheese company I’ve long forgotten. The mystery surrounding what these creatures were came to head when several of my schoolmates began purchasing the game on their Gameboy. Soon enough, nearly everyone I knew owned a copy of either Red or Blue version. I found myself compelled to follow in tow. In the end, I chose PokĂ©mon Red because many people I knew chose the Blue version.

Many of my memories of this game were entirely social: I recall linking with other friends on my block to trade PokĂ©mon, I remember the thrill of making progress in the game only to tell my friends on the discoveries that I’d made, and I remember learning about some of the game’s many peak moments through other schoolmates’ experiences (how to pass the first sleeping Snorlax, having to choose between Hitmonchan or Hitmonlee, which PokĂ©mon were exclusive to which version of the game, etc.).

Final Fantasy VII (2001)


Pokémon, much like Mario 64 before it, helped me to identify qualities I would later seek out in video games: namely, exploration-heavy experiences which tested my dexterity and wits in various ways. Interestingly, neither game was particularly story-heavy, which I feel is oddly ironic, given how each game played a major role in shaping my eventual tastes in JRPGs (which are usually as much about story as they are about gameplay).

As with many others, the first console RPG I played was Final Fantasy VII (FFVII). Though I had played several other console-based RPGs (Super Mario RPG: Legend of the Seven Stars comes to mind) FFVII was the first console RPG I played on a console that I owned, and for that reason deserves a special mention on this list.

Perhaps more importantly, FFVII introduced me to the two levels through which exploration is experienced in many RPGs. On one level, the story itself motivated me to continue playing the game, often serving as a catalyst for me to venture on, to strengthen my party by grinding out levels, and ultimately to earn further story exposition. On a second level, I found myself curious to see how I could incrementally improve my party through repetitive common encounters and cinematic boss encounters. Each of these levels of exploration (story and mechanics) helped reinforce my desire to play more games; a sentiment toward RPGs rooted in the strong sense of exploration adopted through my earlier experiences with Mario 64’s beautifully crafted levels, and PokĂ©mon’s own RPG mechanics, in addition to the game’s strong sense of tangible progression.

In the end, my formative years with video games centered on many more games than the three I’ve listed here. That said, I find myself thinking about my time spent with Mario 64, PokĂ©mon and FFVII with a fondness that has since been lost; with a nostalgic haze that has since been devoured by my adult responsibilities. The crystallization of these games in my memories, and the pillars they’ve contributed to which now prop my interests in RPGs, may very well become lost to other more pertinent memories eventually. In some ways then, this article is an ode to what may come to be replaced. Take care.

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The Calm Before The Storm

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I'm in a sort of a lull at the moment, which was bound to happen sooner or later. Being an early adopter of the PS4, there eventually just isn't any games to play, Brandon even talked about it a couple of weeks ago...on the bright side at least I've actually beaten the games I bought, which is a little unprecedented for me.

If you want to compare launch window games (the window being the first 6 months within a console’s release) of the PS4 with the PS3, well the considerable edge goes right to the PS4. I can't even remember what I played on the PS3 outside of Virtua Fighter 5, Resistance: Fall of Man and Motorstorm...oh and Gundam: Cross Fire (haha, gotta get one of those Gundam games in there). Meanwhile on the PS4 I've already beaten games like: Knack, Thief, Assassin's Creed IV, inFamous and Tomb Raider. On top of those games, there were indie titles like Outlast, Resogun—which reminds me, I played a ton of Super Stardust on the PS3—and Don't Starve. That isn't all though. Games I didn't beat yet include the likes of Killzone and Battlefield 4.

Suffice to say the launch of the PS4 was pretty satisfying for me. The only problem now is that it's May and nothing gets released around now. I was looking at the upcoming releases for the next month or so and its slim pickings.

MayWe Have Games?

Here are a few of the more notable games releasing in the coming weeks:


A new Wolfenstein game is releasing on the 20th of May, and it does actually look pretty fun, but then I noticed it has no multiplayer...who in their right mind releases an arcade first person shooter(FPS) with no multiplayer? I don't care so much when 3rd person shooters come out with no multiplayer (they tend to be more story-driven then FPS's anyway), but Tomb Raider still had multiplayer, even if it was a load of crap. Some may argue that removing the multiplayer and focusing on the single player is the way to go, and in some cases yes, but I just can't see it in an FPS. Maybe developers have hard wired it out of me, but unless this game is like 15-20 hours, I can't really justify paying $60-70 for it when I don't have the added luxury of a multiplayer mode to extend my stay—even if it was crap, I could still sink 5-10 hours into it. I'll probably pick it up cheap next year sometime.



Also releasing on the 20th, Transistor is probably the most note worthy game coming out in this dismal time period. Developed by Supergiant Games, who are of Bastion fame, Transistor is easily the most buzz-worthy indie title to be coming to the PS4 since the console’s release, at least in my opinion. Simply put, Transistor is an action-RPG, with 2D graphics that look fantastic. And if the soundtrack follows what was heard in the launch trailer, it's going to be a hit. At the moment, Supergiant Games has a proven track record (I'm sure they can continue it).


Watch Dogs is actually releasing on the 27th of May, which easily has the biggest budget this month, but I feel as though the hype train has left the station with this one. I can't really put my finger on it, but last year this game had tons of momentum. Then it got delayed as a launch title and poof, haven't really heard much. I'll still pick it up, but I'm not really sure what to expect.


Last up, Square-Enix is publishing this really weird/interesting action-adventure mystery game on June 3rd. It's called Murdered: Soul Suspect. In it, you control Detective Ronan O'Connor who gets brutally killed right off the bat. Ronan then returns as a ghost and now you must help him try to solve his own murder so he may continue his journey to the afterlife. To be honest, I'm going off a gut feeling here. I've looked at a trailer or two, not sure what the gameplay is like either, but it sounds interesting and is different to say the least. I'll probably pick it up barring it gets horrendous reviews—it very well could considering the people behind Dark Void are developing it.

In E3 We Trust

The only real saving grace about this time period is that E3 is just around the corner! In a mere three weeks time, we will be like kids in a candy store...or at least the fat kids salivating on the windows outside.


I can't wait to see what the press conferences bring this year. Sony and Microsoft always go toe to toe and it's pretty entertaining to see how the internet reacts to it all. If either of them can get Rockstar to divulge something on stage, everyone will go nuts. Nintendo doesn't really join in on E3 anymore; at least not over the last few years. Instead what they opt to do is host their own little event where they pretty much do the same thing...apparently E3 was too expensive and loud for them. Whatever, as long as we get to hear about some new games, who cares how they do it! They just better actually bring something to the table *cough* Pokemon RPG on the Wii U, or at least something interesting for that damn console. I hate having to feign interest in it all the time, just give me something to care about!

I won't really make any predictions per say, but what I really want is to hear about the new Kingdom Hearts game, and Final Fantasy XV from Square-Enix. I've always been a huge fan of Square's games, and both of these games are being made by the same development team, which I love, so I have high hopes!

Outside of that, there are still an excess of games I want to get some news on: Star Wars Battlefront 3, Tom Clancy's The Divison, that Sci Fi Call of Duty game, Destiny, Halo 5 and Sony even has that new virtual reality head set to show off. The build up to E3 is usually unbearably long and I don't see it being any shorter this year.

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Just Playing Some PS7

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Having bought a PS4 a month ago has given me some buyer’s remorse, not because of the console itself, but the lack of games so far. I saw it coming, yet I still bit the bullet and bought the console early. So far, I’ve only played 5 games, which have been more or less great (inFamous, Tomb Raider, Thief, Resogun and Mercenary Kings), but I still see myself going back to some great last gen games. Don’t get me wrong, I can’t wait for the games to start rolling out on the next gen consoles, but as of right now, there are simply better, new games rolling out on the older consoles.

Why not both?

For instance, Dark Souls 2 was just released recently, and people seem to be enjoying it immensely.  A friend of mine is so vocally ecstatic over this game that it makes me think I should give the Souls series a second chance. I have, unfortunately, given up after playing Demon’s Souls for about 10 hours, primarily because of its difficulty level, but the challenge was fun. Moreover, the satisfaction of defeating enemies in this series was its selling point, but long story short: I just wish there was a PS4 port. I don’t think there’ll be anything of the sort. Now, before you retort,


Child of Light was recently released on every platform under the sun. It flew under my radar (did anyone else hear of this game before its release?) and is receiving universal acclaim. The game is about 12 hours from what I hear, which seems to be great value, and I’m certainly yearning to play another RPG. My last RPG was Ni No Kuni and as such, I welcome this game with open arms (she’s definitely a looker too…the game that is).

Sure, there’s a few great downloadable titles on PS4 – Resogun is fun and all, but it feels less intense in comparison to Super Stardust HD. Mercenary Kings was charming when I played couch co-op with Adam, but I don’t see myself playing much more if I’m alone at home. Octodad: Dadliest Catch is a quirky title for PC/Mac/Linux and PS4, in which you are an octopus pretending to be a man. You also have a human family, and nobody seems to suspect you aren’t a human. It’s funny but this game really isn’t that long, and for me, the novelty would probably wear off quickly.

The one thing in common with these games: they’re all relatively short indie titles.   This is fine and all, but I’m really waiting for the meatier, longer, bigger showings.

The Last of Us Remastered is due to come out later this year, but I’m not willing to shell out another $70 on a game I've already played. Hopefully they offer some sort of discount for people who already own the PS3 version.

From Software (developers of the Souls series) is rumored to be working on a new title for the next gen consoles.  Whatever the game is, it’s probably going to be better than a PS4 port of Dark Souls 2. I’ll probably end up buying both anyway.

Call of Duty yada yada yada. Advanced Warfare blah blah blah. Kevin Spacey. To be honest, I haven’t played a CoD game since Black Ops, so I might give this one a shot when it arrives on PS4. However, I highly doubt it will be any better than the PS3/Xbox 360 versions.


Same thing applies to Watch Dogs. But seriously, if I wanted to watch dogs, I’ll just go to the dog park. And why does the cover art have a masked man with a gun? What kind of dog watcher is he?

Is it worth buying a PS4 right now? Probably not. The console is a great update from the PS3, but the lack of PS4 offerings has forced me to turn my PS3 on more than my PS4.  It’s only normal since it’s just the beginning of the product’s life cycle, and I guess I’m one of the early adopters.

Maybe it’s just that the PS3 is a familiar face, in which I was used to turning it on and pushing its buttons. She’s been with me since 2008, so it’s hard to let her go. PS4 is new to me. She’s faster, sleeker, and I guess this all makes me nervous. Sure, she has the same buttons as the PS3, but I don’t know what order to push them in. I’m sure I’ll get the hang of it soon.

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TBT Swashbuckling, Fire Pro Coliseum Battling Budget Games

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Do you remember at the end of the Ps2's life cycle, there were all these...affordable budget games for sale? When I say end of the life cycle, I'm talking circa 2007-2008, after the ps3 and the 360 were both released. Anyway, Sean and I got into this weird sort of phase where we both bought a $20 game every other week pretty much. Many of these games I don't even remember playing for more than a couple hours—if at all—but they were just fun to buy and try out despite it all.

One of the first budget games I remember picking up was Swashbucklers. I had been eye balling it for a few weeks because I love pirate games, and this game aspired to be like Sid Meier's Pirates—one of my all time favorites.


It had a very peculiar aesthetic; all the ships were part sail-part steam engine. You do battle; search for treasure; have street fights, etc. All sounds fun, but wrapped in a budget game, it just doesn't quite deliver. But who knows, I never did play it for very long.

Another game we bought—I'm quite certain this one was all Sean's Idea—was Fire Pro Wrestling. This game was pretty fun actually, even though we could barely ever figure out how to fight effectively. It was an isometric 2D wrestling game. Not quite the side view you had while playing a 2D wrestling game on, let's say, a Super Nintendo, but they tried something different...unfortunately it didn't work out too well. For $20 however, it has a lot of zany characters, is visually appealing, and fun despite some control issues.


Last up: NeoGeo Battle Coliseum, another fighting game (noticing a trend?). This one, too be honest, I don't even remember putting into my console. I was looking at the game case before and it actually looks half way decent. Maybe Sean and I will give it a try sometime.


There are so many budget games released in this "sweet spot" of a system's life cycle, which leaves me wondering when it will hit the Ps3/360.

In any case, what is your favorite—good or so horrible it's good—budget game?